Big Gun

    TRAIN WRECK – 3D Modelling

    On September 29, 2012 by admin in 3ds Max, Photoshop

    When I studied games at the IT University of Copenhagen, I embarked on an ambitious journey with a hardy group of boys, later known as “The Wonderboys”. We set out to design and build a fully 3D game on our first semester. Only our programmer had a little experience with 3D graphics and a game engine, so me and Andy had to sit down and teach ourselves 3Ds Max from the bottom up. Anyone who’s ever been inside that application knows, that’s a daunting task.